All 10 Echoes on Floor 2
Collecting every Echo on Floor 2 requires careful exploration off the main path. Many Echoes hide behind co-op parkour sections, small tower obbies, or platforms that require Dash, High Jump, Hover, or Moon Jump Witness abilities.
Floor 2 Echoes range from easily accessible path-side collectibles to hidden rewards requiring Double Jump charges from nearby NPCs or players. Use our Echo Progress Tracker to mark collected Echoes as you go.
- Inside the Floor 2 Station — Floor 2 Station checkpoint interior [179m]
- Inside the Music Store — Music Store on Floor 2 Ascent [187m]
- The Challenger's Overlook — Overlook near Challengers area [286m]
- Cooperation's Reward — Co-op parkour section reward platform (Partner for double jump or advanced Witness mobility) [311m]
- The Ruins of Flora — Flora ruins garden section [339m]
- Near the Runic Door — Platform near the Runic Door [362m]
- The Dasher's Reward — Dash ability challenge reward area (Dash ability recommended) [386m]
- Beneath the Gardens of Flora — Below the Flora gardens [411m]
- An Echo of Unresolved Dispute — Hidden platform in dispute area [426m]
- Above the AE Cash — Platform above AE currency display [429m]
Echo Room Thresholds
Echo Rooms gate progression and reward cosmetics. The 25 Echo room near Artemis grants dyes. The 30 Echo room below Eclipse Hideout requires mobility abilities. The 50 Echo VIP room in Abyssal Sanctum Market contains Icarus — the only Witness with Legendary Glide.
- 25 Echoes — Artemis Room / Miasma Reservoir: Near Beginner's Grotto and Artemis NPC
- 30 Echoes — Eclipse Hideout Room: Below Eclipse Hideout on Floor 3 (Dash, High Jump, or Hover)
- 50 Echoes — VIP Room: Abyssal Sanctum Market store corner
Tips for Echo Hunting
Purchase the Echo Tracker gamepass (160 Robux) to mark uncollected Echoes on your map. Pair with the Abyssal Orb Tracker to find AE orbs efficiently while hunting Echoes.
If you lack co-op partners, prioritize Witnesses with Moon Jump, High Jump, or Dash from the Witness Store. Vivira from Chamber of Rebirth offers High Jump for early vertical Echoes.
Rewind is invaluable for recovering from failed jumps, but remember it is disabled in Challenge rooms and certain Miasma areas on Floor 4 and above.