Witnesses S-Tier
Icarus — Outer Abyss navigation and endgame exploration. Only source of Legendary Glide. Capacités : +3 Harvest, +15 Jump Height, Legendary Glide.
Neptune — Floor 6 water sections and fast Witness leveling. Capacités : Dolphin Swim, Brilliant Learner, +5 Speed.
Witnesses A-Tier
Jellite — Early-to-mid game progression with Dash and efficient AE usage. Capacités : Dash Ability, Brilliant Learner, +5 Energy Conservation.
Luxura — Speed farming AE orbs and long traversal sections. Capacités : Sprint Ability, Brilliant Learner, +5 Run Speed.
Vivira — Vertical echo hunting without co-op partners. Capacités : High Jump, Brilliant Learner, +5 Jump.
Tempest — Dash mobility with strong AE efficiency. Capacités : Dash, Brilliant Learner, +5 Energy Conservation.
Sol — High-floor progression where AE drain doubles per floor. Capacités : Bright Light, +4 Run Speed, Energy Ignorance.
B-Tier et C-Tier
Vargus (B) — Budget sprint build with faster leveling than default Witnesses.
Cameron (B) — Exploration and finding hidden paths in late-game areas.
Aurel (B) — Precise platforming and co-op-independent vertical movement.
Picon (C) — Budget option when better Witnesses are unavailable.